Text adventure games, made with AI

Text adventure maker:
make a text adventure game with AI

Make a text adventure by telling Tesana's text adventure maker where the story starts and what players can do. It builds a game told in words.

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What makes a good text adventure?

In a text adventure the words do the job graphics do everywhere else. These four belong in your first prompt.

  • A narrator with a voice

    The narrator is all players see, so give it a personality, dry or spooky. A room described with some attitude stays in the memory.

  • Exits you can find

    Every room should say where its exits lead. Players draw the map in their heads, and a missing exit is a wall they can't see.

  • Commands players can guess

    Stick to a handful of verbs, like look and take. Players should spend their time on the puzzle, not on hunting for the word the game wants.

  • Clues before the puzzle

    Mention the rusty key in the shed before the locked gate turns up. A clue players read earlier makes the answer feel fair.

How to make a text adventure game with Tesana

Map three rooms on paper before you write the prompt. After the first build, add rooms and new paths by chatting, since this text adventure game maker takes every change as a plain message.

Ready to make your text adventure?

Start with one room and a door that won't open yet.

Questions about making text adventures

Answers for anyone about to type the first command.

  • Can I make a text-based game without coding?

    Plain sentences are enough. Describe the rooms and the commands players can use, and Tesana's AI writes the code that reads what players do and answers them.

  • How do I make a text adventure?

    Working out how to make a text-based game starts with a small map: three or four rooms, an object that matters and one puzzle in the way. Describe it to an AI game maker such as Tesana, play it, then add rooms one at a time.

  • Should players type commands or pick choices?

    Either works. Ask for a box where players type commands like "go north" or "open door", or for a list of choices to click, which is easier on a phone.

  • Is a text adventure the same as interactive fiction?

    Close to it. Interactive fiction is the wider name for games told in text, and text adventures are the classic kind, where you explore rooms and solve puzzles by typing what you do.

  • Is there a free text-based game maker?

    A text adventure made for personal, non-commercial play fits within Tesana's free plan. You'd need a paid plan only to sell one.

  • What kinds of text adventures can I create?

    Anything you can tell in words, from a dungeon crawl to a space station that's lost its power. Tesana's example prompts include a post-apocalyptic road trip about managing fuel and passengers and choosing who to help, which would play well told in text. The Adventure category on Play shows where other creators took the same kind of story.