Tudo que você precisa saber sobre criar, publicar e monetizar jogos na Tesana.
A Tesana é um motor de criação de jogos com IA que permite construir jogos totalmente jogáveis usando linguagem natural. Em vez de escrever código ou aprender ferramentas complexas, você simplesmente descreve o jogo que quer criar, e a IA da Tesana constrói para você em tempo real.
You describe your game, the AI proposes a plan and builds it as a real browser game in TypeScript (Three.js for 3D, Phaser for 2D), and then you iterate together — play, prompt, refine. Everyone from first-time creators to studios uses the same loop, and on paid plans you own everything you make.
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Games are built in the Studio: chat with the AI on the left, live game preview on the right. Type your idea on the Dashboard to start a new game — detailed prompts (genre, art style, mechanics, win/lose conditions) get dramatically better results than vague ones.
New games start building straight away. Switch the composer to Plan first if you would rather the AI propose what it will build and wait for your Approve & Build. Steer results with reference images for art style, a character reference for your hero, and voice dictation. There is no model to choose: Tesana picks the model for every run. While a build runs, new prompts queue up and run in order.
Bugs are a normal part of game development. Play-test in the preview, then tell the AI what you did, what you expected, and what actually happened — precise reports get precise fixes. Attach a screenshot with the camera button for visual issues; runtime errors come with a Fix button that sends the full error log to the AI automatically.
If a build made things worse overall, revert: every build is saved as a version you can roll back to from the version history in the chat header.
The Dashboard is home base: the prompt box for starting new games, your recent projects, templates to start from, and community picks. My Games lists everything you’ve made — open any game to keep building, manage its settings, or visit its store page.
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Every game gets a customizable public store page: poster, banner, screenshots, tagline, markdown description, category and tags, theme (colors, fonts, corner style), social links, and a custom URL. A strong poster and real gameplay screenshots do most of the selling — and accurate tags are how the marketplace finds you.
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On a paid plan you can sell your games on the Tesana store — fixed price (from $0.50) or pay-what-you-want, paid out through your own Stripe account. Tesana takes 30% on store sales; games you export and sell elsewhere carry no fee at all.
Building itself is billed in credits, metered on the actual AI work each prompt does — no estimates, no flat fees. A per-prompt ledger of every charge is public.
Each game’s settings control visibility (published or draft), watermark and custom loading logo (paid plans), renaming, making a copy, and deletion. Exports also live here on paid plans: a web build for self-hosting, native macOS and Windows apps, and the full TypeScript source project.
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The Marketplace is where games get discovered — featured rails, charts, categories, and search. Favorite games you love, follow creators to see their next releases, build together with collaborators, and share your referral link to earn credits when friends go paid. Every creator has a public profile at tesana.ai/u/username.
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