Terra Ascension

Terra Ascension

@tythacreate

A dark fantasy card duel: claim terrain, command three slots, and Ascend your Characters to topple the Cinder Warden.

Play

What's new

Version 9,

  • Your progress now carries over automatically between devices
  • Pick up exactly where you left off after every match

Version 8,

  • Expanded the card pool with six new strategic additions
  • Balanced character interactions across all three terrain slots
  • Refined the Cinder Warden encounter for a smoother challenge

Milestones

0 comments

No comments yet

Be the first to say what you think.

Screenshots

About Terra Ascension

Terra Ascension is a free card or board game made with AI by @tythacreate, and you can play it right here in your browser.

Terra Ascend is a one-on-one card duel set against a shadowed arena of gold-rimmed rings and scattered cards. Each Guardian starts with 20 Health, and your goal is to bring the Cinder Warden to 0. Run out of cards to draw and you lose, so pace yourself.

Your energy is Will. You start with 1, your maximum grows by 1 each turn and refills, and you draw 2 cards per turn with a hand limit of 7. Play Characters into your 3 slots, each standing on a Terrain. A Character placed on its Home Terrain costs 1 less Will, and Terrain cards can reshape any slot, yours or the enemy's.

Tap a glowing creature to attack the creature opposite it, or strike the enemy Guardian directly if that slot is empty. Both sides deal damage at once, and new arrivals must wait a turn before attacking. Keep a Character alive on its Home Terrain at the end of 2 of your turns and it Ascends into a stronger form with a new ability.

Round out your strategy with Mend cards that heal, Relics that stay in play (max 2), Hex cards that strike instantly, and Catalysts that speed up or reset Ascension. Your Sigil is a once-per-duel ultimate that charges by turn 4.