Rapid prototyping
Describe a mechanic, play it minutes later, then iterate in plain language. Plan mode drafts the approach before anything is built.
Tesana for studios
Tesana turns an idea into a playable prototype your whole studio can test the same day. Your games stay private, stay yours, and never train a model.
Designers, artists, producers and engineers all work in the same playable build — so everyone becomes a little more multidisciplinary.
Describe a mechanic, play it minutes later, then iterate in plain language. Plan mode drafts the approach before anything is built.
Merge a puzzle loop with a base-builder, reskin a proven core, or pitch a whole new genre with something people can actually play.
Test builds, debug scenes, level viewers and one-off internal tools come from a prompt, so your engineers stay on the game.
Every game is a real project: read the code, review it, export the source and builds, and bring it into your own pipeline.
Tesana is where ideas get tested, not where your artists get replaced. Use it to find the loop, prove the pitch and build the tooling — then your creative team puts its hands on everything that ships.
Nothing from other creators' games flows into yours, and nothing of yours flows out.
Reference art, sketches and assets you bring are used for your games only.
Every change is a version you can review, compare and roll back.
Centralized billing, seats and roles, and a shared credit pool with limits you set.
Owners, admins and members. Invites only go to your company's email domains.
Every seat adds to a shared monthly pool. Set a cap per person or a default for everyone.
One invoice for the company. Add seats any time; buy more credits or turn on auto top-up with a monthly limit.
Credits by member and by day, and every charge by game.
Invites, role changes, billing, policies and every staff access, in one timeline.
Share games with the whole company in one click.
Engineering teams tend to jump in. Creative teams have good reasons to be careful. We help you roll out in a way that works for both.
A handful of seats, one real project, and a shared Slack channel with our team.
Workshops for designers, artists and engineers, built around your games and your pipeline.
Add seats in a click. Pooled credits and caps keep spend predictable.
You talk directly to the people building Tesana.
Tell us about your studio and what you want to build. We usually reply within one business day.