Tesana Enterprise

Get games done faster with AI, and enable every team in your organisation to create games, assets or prototypes securely. Designed for large organizations and enterprise-scale challenges.

Sky Reach: 2-day project 6 editing
Watch a game example built in 2 days from an idea

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Ship games at lightning speed

  • Shorten your game development lifecycle

    Go from idea to something playable in an afternoon. Internal demos happen sooner, feedback arrives while changes are still cheap, and whole weeks drop out of every cycle.

  • Enable everyone on the team to build and ideate

    Engineers, product managers, designers and marketers can all build the prototypes, tools and content that used to sit in an engineering backlog — without filing a ticket and waiting their turn.

  • Collaborate across the organization

    Plan and build in one shared workspace while Tesana does the heavy lifting. See teammates’ changes live, approve what ships, and rely on permissions and audit logs that grow with your studio.

The enterprise platform for building games with AI

Build games autonomously from idea to production

Tesana plans, builds, tests and iterates on your game from a single prompt — mechanics, worlds, characters and UI generated together by Tesana. Test ideas in hours instead of sprints, and learn what’s fun before you commit a team to it.

Designers, producers and artists can build on their own, so your engineers stay focused on the hard problems only they can solve.

Built for large enterprises

Access control, compliance and oversight for enterprise IT and security teams, ready from the first day.

  • Role-Based Access Control

    Fine-grained roles decide who can view, edit and deploy, set once for your whole organization.

  • No training on your data

    Your prompts, uploads, IP and generated content are never used to train models, guaranteed by contract.

  • Compliance & security

    Tesana is held to demanding security and compliance frameworks, plus emerging standards written for AI.

  • Custom integrations

    Connect Tesana to the tools and pipelines your studio already runs on, built around how your teams work.

  • Audit Logging

    A searchable record of every action — who did it, what changed and when — across the organization.

  • Manage usage

    Set limits, then track and manage usage for every team across your organization.

Protected at every layer

Use AI safely while keeping your assets secure

Each game runs isolated from every other project, and nothing is shared until it passes automated checks.

  • Isolated sandboxes

    One contained environment per project — nothing leaks between games.

  • Separate dev and live

    Work-in-progress never touches the build testers are playing.

  • Pre-share checks

    Builds are scanned for exposed secrets and unsafe code before sharing.

Sign-in runs through your identity provider and every project has its own access list.

  • SSO & SCIM

    Your identity provider decides who has an account.

  • Role-based access

    View, edit and publish rights set per project.

  • Private links

    Playtest builds open only for invited testers.

Prompts, uploads and games are encrypted and never used to train, fine-tune or evaluate AI models.

  • No training on your work

    Your content never improves models for anyone else.

  • Encrypted everywhere

    Data is encrypted at rest and in transit.

  • Retention controls

    Choose how long projects and logs are kept.

Monitored around the clock, tested by outside specialists, and sized for jams, showcases and launches.

  • 24/7 monitoring

    Alerts and on-call response for every service.

  • Independent testing

    Regular third-party penetration tests.

  • Reserved capacity

    Headroom booked ahead of your big moments.

04 Infrastructure03 Data & IP02 Access & identity01 Game builds

Expand what your team can do

  • Playable pitches

    Turn a design doc or a napkin sketch into something the room can play in the greenlight meeting.

  • Mechanic sandboxes

    Test a movement model or combat loop in isolation before it touches the main build.

  • Balancing tools

    Generate tuning dashboards for economies, drop rates and difficulty curves.

  • Level blockouts

    Describe a layout and walk it in minutes, then iterate on flow and pacing.

Pick the plan that fits your studio

Get started today, or work with our team on a custom rollout.

Self-serve Enterprise

Start right away with Tesana, enterprise security and studio-wide admin controls.

Custom pricing

Billed monthly for the credits your teams actually use.

  • Enterprise security & compliance
  • Tesana with priority generation
  • SSO / SAML & SCIM
  • Admin console & usage controls
  • Audit logs
Get started

Studio partnership

Plan a rollout across your studio with our team, on terms built around how you work.

Custom pricing

Commercial terms shaped to your studio’s size and stage.

  • Everything in self-serve
  • Tailored terms & invoicing
  • Pooled credits across teams
  • Reserved capacity for launches
  • A named solutions engineer
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Annual agreement required. Prices exclude applicable taxes.

Frequently asked questions

Tesana Enterprise brings Tesana’s AI game engine to whole studios, with the security, admin controls and support you need to roll it out across every team — from design and art to engineering, QA and marketing.

Yes. Every project runs in its own isolated sandbox, data is encrypted at rest and in transit, and access runs through your identity provider with SSO, SCIM and role-based permissions. Unannounced projects stay private by default, and every action is recorded in the audit log. Our team can take your security reviewers through the full documentation.

No. Tesana Enterprise never trains models on your data. Your prompts, uploads, IP and everything you generate stay in your private workspace, backed by a contractual no-train guarantee.

You do. Games, code and assets your teams create belong to your studio and can be shipped commercially under your enterprise agreement.

No — it takes the repetitive work off their plate. Your artists set the direction, refine and approve, and anything players see gets their final pass. Most studios find their creative teams ship more of their own ideas, not fewer.

Pricing depends on the number of teams and how much they build. Self-serve Enterprise is billed monthly for the credits you actually use, and partnership plans add tailored terms and pooled credits. Talk to sales for a quote, or start with one team and expand from there.

Yes. Teams prototype and iterate in Tesana, then hand proven ideas to your engine team, and custom integrations connect Tesana to the tools and workflows you already run. Engineers keep building games instead of building internal tools.

Teams can build their first playable on day one — there’s nothing to install. Enterprise rollout with SSO and admin controls usually takes days, not months, and we help you onboard teams one at a time so production never stalls.