Tesana for studios

Find the fun faster.

Tesana turns an idea into a playable prototype your whole studio can test the same day. Your games stay private, stay yours, and never train a model.

  • Never used to train models
  • Private by default
  • You own everything you make

The old math

Games used to take three to four years before anyone knew if they were fun. Now the first playable takes an afternoon.

01

Learn faster

Put ten ideas in front of players and producers instead of one.

02

Fail cheaper

Kill the weak concepts in a day, not a milestone.

03

Ship more

Spend the saved months on the game that works.

One tool the whole studio can build with.

Designers, artists, producers and engineers all work in the same playable build — so everyone becomes a little more multidisciplinary.

Rapid prototyping

Describe a mechanic, play it minutes later, then iterate in plain language. Plan mode drafts the approach before anything is built.

New genres, new hybrids

Merge a puzzle loop with a base-builder, reskin a proven core, or pitch a whole new genre with something people can actually play.

Engineers build games, not tools

Test builds, debug scenes, level viewers and one-off internal tools come from a prompt, so your engineers stay on the game.

Real code you can take with you

Every game is a real project: read the code, review it, export the source and builds, and bring it into your own pipeline.

From a pitch to a playable in one sitting.

Prototype a mechanic

AI for the exploring. Your team for what players see.

Tesana is where ideas get tested, not where your artists get replaced. Use it to find the loop, prove the pitch and build the tooling — then your creative team puts its hands on everything that ships.

  • Respect the IP you're trusted with

    Nothing from other creators' games flows into yours, and nothing of yours flows out.

  • Your uploads stay yours

    Reference art, sketches and assets you bring are used for your games only.

  • Creative stays in control

    Every change is a version you can review, compare and roll back.

Security and IP

Use AI safely. Keep every asset yours.

What you build on Tesana Enterprise is private by default, excluded from every shared pipeline, and covered by a written agreement.

Your studio's workspace: Model training, Shared asset library, Other users — Blocked. Your team, Export — Allowed.

  • Never used for training

    Your prompts, code and games are never used to train, fine-tune or evaluate AI models.

  • Out of the shared library

    Your assets are never offered to anyone else, and nothing is pulled in from other creators.

  • Private by default

    Only the creator and invited collaborators can open a game until they share it with your company.

  • You own what you make

    Everything your team creates on Tesana is yours, including the code and assets.

  • Public only if you allow it

    Publishing outside the company is off until an admin turns it on.

  • Support access, on your terms

    Our staff open your content only for a support request you make, for a limited time, and every access shows in your audit log.

  • Export or delete anytime

    Take your games, chat history and usage with you, and have everything deleted on request.

  • In writing

    An enterprise agreement covering all of the above, a data processing addendum, and security-incident notice within 72 hours.

Telemetry never contains your prompts, code or game content.

SAML SSO and SCIM are on our roadmap.

Run Tesana like the rest of your stack.

Centralized billing, seats and roles, and a shared credit pool with limits you set.

  • Seats and roles

    Owners, admins and members. Invites only go to your company's email domains.

  • One pool of credits

    Every seat adds to a shared monthly pool. Set a cap per person or a default for everyone.

  • Billing in one place

    One invoice for the company. Add seats any time; buy more credits or turn on auto top-up with a monthly limit.

  • Usage you can see

    Credits by member and by day, and every charge by game.

  • An audit log

    Invites, role changes, billing, policies and every staff access, in one timeline.

  • A company library

    Share games with the whole company in one click.

Bring the whole studio along.

Engineering teams tend to jump in. Creative teams have good reasons to be careful. We help you roll out in a way that works for both.

  1. 11

    Start with a pilot team

    A handful of seats, one real project, and a shared Slack channel with our team.

  2. 22

    Hands-on sessions

    Workshops for designers, artists and engineers, built around your games and your pipeline.

  3. 33

    Expand when it works

    Add seats in a click. Pooled credits and caps keep spend predictable.

You talk directly to the people building Tesana.

Questions studios ask

Something else on your mind? Ask us directly.

Let's build your first prototype together.

Tell us about your studio and what you want to build. We usually reply within one business day.

What happens next

  1. 1We reply within one business day.
  2. 2A 30-minute call about your games and pipeline.
  3. 3A pilot for your team.

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