Choose a plan that fits your needs.
For creators or gamers who want to build and share amazing games.
All features in Free, plus:
For power users who need maximum output or want to publish commercially.
All features in Pro, plus:
For studios and pros who need the highest monthly credit allotment.
All features in Max, plus:
Teams and studios
Seats and roles, one pool of credits, and games that are private by default.
On a paid plan, you own the games you create on Tesana, including the generated code and assets in your project, and your original game's full source code outright. The free plan is for personal, non-commercial use (your own uploads are always yours). Some shared and CC0 building-block assets are licensed for use in your game rather than owned exclusively.
Yes. Commercial rights are included on any paid plan, so you can publish, distribute, license, and monetize your games. Anything you create or export while on a paid plan stays commercially yours even if you cancel later.
No. Tesana is designed to let you build games using natural language, without any programming experience.
Anything from simple prototypes to more complex interactive worlds, depending on how you prompt and iterate.
Yes. Ask for it in your prompt, like "play with friends" or "online co-op", and Tesana builds the multiplayer in. It runs on Tesana's own servers, so there is nothing to host or set up: players join a room together or invite friends with a code.
Only on Tesana. Tesana takes a 30% cut on sales made through the Tesana platform — you set your game's price and players buy it on your store page (selling requires a paid plan). If you export your game and sell it elsewhere, Tesana takes nothing.
Instead of writing code manually or working with complex tools and workflows, you describe what you want and Tesana builds it. It's faster, more iterative, and lowers the barrier to entry.
Yes! You can bring in your own references and assets to guide or enhance your game.
Yes. It's built to be accessible, making it ideal for learning, experimentation, and creative exploration.
Yes. Studios use Tesana for rapid prototyping, ideation, and experimenting with new mechanics.
No. Tesana's engine is code-based — it uses LLMs to generate real game code rather than being trained on large datasets of gameplay. Tesana is not a world model.