Everything you need to know about building games on Tesana.
On a paid plan, you own the games you create on Tesana — including the generated code and assets in your project — and your original game's full source code outright, with full commercial rights. The free plan is for personal, non-commercial use, so you don't receive those commercial ownership rights until you upgrade (anything you upload is always yours). A few building-block and CC0 assets are shared and licensed for use in your game rather than owned exclusively, and AI can produce similar results for different creators.
Yes — commercial rights are included on any paid plan, so you're free to publish, distribute, license, and monetize your games. Anything you create or export while on a paid plan stays commercially yours, even if you later cancel or downgrade.
Yes, on any paid plan. You can export your game as a native macOS or Windows app, a playable Web (HTML5) build, or download the full TypeScript source project for original games. The Studio also includes a built-in code editor where you can read and edit your game's code directly.
No. Tesana is designed to let you build games using natural language, without any programming experience.
Anything from simple prototypes to more complex interactive worlds, depending on how you prompt and iterate.
Yes. You can attach reference images to guide art style and character design on any plan. On the Max plan, you can also import your own custom 3D models, audio, and sprites directly into your game.
There are technical and safety constraints, but within those, you have full creative freedom.
Yes! You can invite friends to work on the same game together in real time.
You can publish on Tesana with one click, and on any paid plan you can also export native macOS, Windows, and Web (HTML5) builds — plus the full source code for original games — to distribute your game elsewhere, including stores like Steam or itch.io (subject to each platform's requirements). Direct one-click publishing to those stores and dedicated mobile app-store builds aren't available yet.
Only for sales on Tesana. Tesana takes a 30% revenue cut on sales of games published and sold on the Tesana platform — you set the price and players buy it directly on your store page. If you export your game and sell it elsewhere (Steam, itch.io, your own site), Tesana takes nothing. Selling on the Tesana store requires an active paid plan.
You're responsible for the content you create. Make sure you have the rights to any assets or IP you use, as outlined in our Terms of Use.
Yes. Studios use Tesana for rapid prototyping, ideation, and experimenting with new mechanics.
Yes. It's built to be accessible, making it ideal for learning, experimentation, and creative exploration.
Instead of writing code manually or working with complex tools and workflows, you describe what you want and Tesana builds it. It's faster, more iterative, and lowers the barrier to entry.
No. Tesana's engine is code-based using LLMs, not trained on large datasets of actual games or gameplay. Tesana is not a world model.
On a paid plan, you own the games you create on Tesana — including gameplay, logic, the generated source code (for your original games), and the assets in your project. The free plan is for personal, non-commercial use, so full ownership of generated content comes when you upgrade (your own uploads are always yours). Shared building-block and CC0 assets are licensed for use in your game rather than owned exclusively.
Yes, with any paid plan. You can sell, publish, license, and monetize your games, and anything you make while subscribed stays commercially yours even if you cancel later. Tesana takes a 30% cut only on sales made through the Tesana store — sales you make off-platform are entirely yours.
Commercial use means you can earn money from your game. This includes selling it, publishing it on platforms, using it in a business, or integrating it into paid products or services.
Non-commercial use means using your game without earning money from it — for example sharing it with friends, using it in a classroom, or showcasing it in a portfolio. The free plan is for non-commercial use: you can build and publish free games on Tesana (they display Tesana branding), but selling, exporting, and earnings require a paid plan.
You can publish and play games on Tesana, and on any paid plan you can export native macOS, Windows, and Web (HTML5) builds — plus the full source code for original games — to distribute on Steam, itch.io, your own website, and similar platforms, as long as you meet their requirements. Direct one-click publishing to those stores and dedicated mobile app-store builds aren't available yet.
No. Tesana does not claim ownership over your games. You retain full rights to your creations.
Copyright depends on your local laws. In general, parts of your game that involve human creativity may be eligible for copyright protection, but fully AI-generated content may not be protected in all jurisdictions. Always consult legal experts for questions relating to copyright or legal issues.
You do, exclusively. Any assets you upload to Tesana stay yours — we don't reuse your uploads in other creators' games and don't use them to train models.
No. You must have the rights to any assets, characters, or content you use. Tesana is not responsible for copyright violations.
Yes, but it depends. You may be able to register parts of your game, especially if they include original human-created content. Rules vary by country.
Your ownership gives you control, but enforcement depends on applicable laws. If your game qualifies for copyright protection, you may have legal grounds to act. If not, protection may be more limited.
You grant Tesana a license to run and improve the Service. We process your inputs and outputs to operate the platform, and we may review and use generated code and assets to improve the Tesana engine and to develop and train future models. We do not train on the files you upload, and we don't sell or claim ownership of your games.
Yes. You own your game, so you can sell or license it like any other digital product. Shared and CC0 building-block assets included in it are licensed for use in your game (not owned exclusively), so you can't resell those on their own as standalone assets.
No. You are responsible for ensuring your game does not infringe on third-party rights and complies with applicable laws.