You wake on Floor 1 in a dark room with a single lit window. Rain falls over a pixel city skyline under a full moon, and the door closes behind you. Four meters sit in the corner of your view: HP, STA, SAN, and LGT. The number 1 hangs beside a long vertical bar that runs the length of the screen.
From here the building only goes one of two ways. Choose Go up to face whatever waits on the next floor, or choose Escape and look for a way out of the tower entirely. Random events reshape each run so the climb rarely plays out the same way twice.
Atmosphere carries the tension: a night skyline glowing in small warm pixels, a moon behind cloud, and stats that quietly tell you how much you have left. Floor 1 is only the beginning of the count.
Sign in to leave a comment.
No comments yet. Be the first!
Describe your game idea in plain English and watch it come to life.
Get Started FreePowered by Tesana