The broadcast is haunted. Build the maze, bend the signal, hold the tower.
Something is wrong with Channel 50. The glitches crawling out of the static have a will of their own — and they are marching on the last Broadcast Tower.
DEAD SIGNAL is an analog-horror tower defense where there is no fixed path: enemies live-route the shortest way to your tower, and YOU shape that route. Wall off the grid, twist their path into long mazes and killboxes, then melt them with six upgradeable defense lines — antenna turrets, CRT mortars, tape snares, static teslas, frequency snipers and amplifier pylons, each with four escalating tiers.
Survive 50 escalating transmissions against 16 breeds of glitch — swarms, tanks, fliers, cloakers, splitters and leeches — plus five colossal bosses, from The Test Pattern to The Broadcast Itself. Earn stars for perfect defenses and spend them in the Antenna Workshop on permanent upgrades.
Every frame drips with VHS grain, scanlines and CRT glow. The Technician is on the intercom. The signal must not die.
Os jogos aqui começam com uma frase
“I want to build a maze to stop monsters from a haunted TV”
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