플레이하려면 구매하세요
$1.99
Refinery 9 is a condemned fuel depot at the edge of nowhere, and a militia assault force wants it back. You are the only asset in range.
Fight in a killbox you can learn. A single dense industrial yard — a central loading bay, two narrow container alleys, a raised gantry with the best sightlines in the map, and three chokepoints the enemy has to funnel through. Small enough that you're never more than six seconds from contact. The tension is positional, not a hike.
Guns that mean it. A 30-round carbine for controlled bursts and a punchy sidearm for when it runs dry. Right-click drops you into true iron sights — the weapon rises into the sight line, the view tightens, sway and hipfire spread collapse, and your movement slows to a tactical walk. Full reload animations, dry-fire clicks, muzzle flash, tracer-lit impact sparks and a hitmarker tick on every connection. Headshots pay double.
Hostiles that flank. Riflemen who take cover and fire in bursts. Rushers who close the distance and force you to move. Armored heavies from wave five who soak everything you have. They navigate the yard properly — through the alleys, not straight at you — and they stagger visibly when hit.
Regroup is the real tactical layer. Fifteen seconds between waves to resupply at the crates, reposition to the gantry, and pre-place yourself for wherever the next breach comes from. The spawn gates rotate, so camping one corner never works twice. Shoot the fuel drums at the chokepoints and the whole approach goes up.
Survive ten waves and Refinery 9 is yours.
이곳의 게임은 한 문장에서 시작됩니다
“make a gritty holdout shooter”
로그인 하여 댓글을 남기세요.
아직 댓글이 없습니다. 첫 번째로 남겨보세요!
게임 아이디어를 간단한 한국어로 설명하고 실현되는 것을 지켜보세요.
무료로 시작하기제공 Tesana