You are shown a design made of coloured shapes. Rebuild it. That is the whole game — and then it quietly stops being that simple.
Early levels are honest copying. Then a piece needs turning. Then a fake piece appears in your tray. Then the design is only half shown, and you have to work out the rest from its symmetry. Then it vanishes after five seconds. Then there is no design at all — just written rules that must all hold true at once, like no two matching colours may touch and the centre piece must be blue.
Colours teaches you to read a design. Shapes adds form and rotation. Symmetry makes you complete a reflection. Memory takes the design away. Logic removes it entirely. Illusions fills your tray with near-perfect impostors. Mastermind combines all of it, against the clock. Every tenth level is a Master Puzzle that folds several mechanics together.
Every solve earns one to three stars. A flawless solve — no wrong moves, no peeking — that also beats the target time earns GENIUS. Younger players can take their time and still progress; anyone chasing a perfect run has 70 levels and 210 stars to hunt. Pieces snap with a satisfying click, and nothing ever punishes you for thinking.
이곳의 게임은 한 문장에서 시작됩니다
“Make a memory puzzle game!”
This game has no leaderboards
This game has no achievements
This game has no in-app purchases
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