The continent is not won in one battle. It is won one city at a time.
CITYFALL is a geopolitical sandbox on a living map of hundreds of independent cities. Every municipality runs its own economy: factories that need workers, police that keep crime in check, and neighborhoods that remember who fed them and who abandoned them. You lead a young republic against three ruthless powers — a warlord junta, a league of merchant princes, and a syndicate nobody has ever seen vote-counting.
Two roads to every city. March battalions to the walls and grind the garrison down — burning infrastructure, sparking strikes and sending refugees flooding into peaceful neighbors. Or win without a shot: launch a campaign, flood the district with propaganda, hold rallies, and take the mayor's office at the ballot box. Your rivals play both games too, and their agents are already in your cities.
Every decision lands somewhere. Neglected cities rot — crime breeds black markets, taxes dry up, workers walk away. Guarded cities boom and bankroll your next conquest. Deploy agents to rig polls, steal police budgets, incite artificial strikes or sabotage garrisons before the army arrives. Hold 40% of the continent and proclaim the Union — or watch your capital fall and your republic scatter to the winds.
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