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Announcement

Introducing Loop

Introducing Loop

One-shot incredible games. Loop is a new way to build in Tesana: you set a budget, describe your game, and the AI keeps building it long after you’ve walked away.

Nothing about how you work changes. Loop is just a third option next to Agent and Plan, for when your idea is bigger than one prompt.

A game that builds itself

Most AI builds your game once and hands it over. Loop doesn’t stop there. It builds, plays what it made, finds the weak parts, and builds them again — better each time.

It picks something to beat. Before anything else, Loop names a real game in your genre and uses it as the bar to clear.

It builds every part at once. Your world, combat, interface and feel are all worked on at the same time, not one after another.

It plays what it makes. Loop opens your game and looks at it, catching the problems you’d only find by playing.

Then it goes again. Anything that isn’t good enough gets rebuilt. And again, and again, until it holds up.

That last part is what makes the difference. Your game doesn’t get made once — it gets made, judged, and remade, on its own.

Works while you sleep

Start a run and close the tab. Loop keeps going without you, and you come back to a game that’s had real work put into it.

You’re never locked out of it either:

Play it as it grows. Every working build is saved, so you can jump in and play your game mid-run.

Leave a note. Thought of something? Type it. Loop picks it up and takes it into account, without stopping.

Stop whenever. Happy already? End the run. Loop finishes what it’s doing, saves your game, and stops.

You set the limit

You choose the budget before Loop starts, and it stays inside it. It will never quietly spend more than you allowed, and you can see exactly where a run stands at any moment.

Made in one run

These were all built by a single Loop run. One prompt at the start, then nothing — no fixing, no follow-ups.

Nova Atlas — “A procedural space exploration game. Endless procedurally generated planets and creatures, with seamless flight from space to ground.” Play it →

NIGHTFALL — “A first-person shooter. Crisp gunplay, detailed environments, and full audio.” Play it →

Aetherlings — “A top-down open-world creature-collecting adventure. Catch and raise a team across a cel-shaded world of terrain, trees, and swaying grass.” Play it →

Apex Horizon — “A racing game. Tight vehicle physics, detailed cars, and dynamic weather.” Play it →

Which one to use

Agent — builds straight away. Best when you can say what you want in a sentence.

Plan — shows you a plan first, then builds it. Best for bigger changes you want a say in.

Loop — builds, plays and improves for hours on its own. Best when you want to see how far your idea can go.

Try it

Loop is in the mode picker in the studio, next to Agent and Plan. Take the idea you thought was too big, give it a budget, and come back later.

Loop — one-shot incredible games in Tesana

Open Tesana on the web

— The Tesana team