Adventure games, made with AI
Make an adventure game by describing the world you want to explore. Tell Tesana's adventure game maker where it happens and what the hero is after, and its AI builds a world you can walk around in. Then add places and characters by chatting, with no code to write.
A good adventure game gives the player a place worth exploring and a reason to keep going. Build these four into your first prompt and the rest grows from them.
The player should know what they're after early, even if the reason changes later. A missing crew member or a locked gate is enough to begin with.
Exploring should turn up something, like a hidden cave or a character who knows a shortcut. If paths lead nowhere, players stop taking them.
A fight or a puzzle works best when the story calls for it, not when it interrupts the story.
Start with one area and one goal. An adventure is easy to grow piece by piece, and you can ask Tesana for the next area once the first one works.
Give the world a goal, then step inside and build on it.
Say where the game happens and what the player is trying to do. One of Tesana's own example prompts: "A third-person tropical island adventure with melee combat, a story about a shipwrecked crew, crafting from beach materials, and hidden caves."


Tesana's AI writes the code and builds a world you can move through in your browser once the build finishes.
Ask for a new area or a character with a secret, and Tesana adds them to the game.

Short answers to what people ask before they make their first adventure.
No. You tell Tesana what happens in plain language and its AI writes the game code. You decide the story and the rules, and you change them by asking.
Start with a short description of the world and the quest, play what Tesana's AI game maker builds, then add one piece at a time, such as a new area or a character who knows the way. Small steps keep the world easy to steer.
Both. Name the style in your first prompt, such as a 2D pixel art adventure or a 3D third-person exploration game, and Tesana builds it that way.
You don't need to have made a game before. Describe a single place and what the hero wants, then build out from it.
Tesana's Explore ideas run from a misty swamp village where you gather clues to a mountain temple among cascading waterfalls. Pick top-down or third-person, and add combat or puzzles as the story needs them.
Browse the adventure games on Play to see where other creators took the genre, then set off on your own.

Metropolis 2089
@jonesiller · Adventure
912 players
Metropolis 2089
@jonesiller · 912 players

Red Acre
@Juicer · Adventure
528 players
Red Acre
@Juicer · 528 players

Whispering Wilds
@erick02 · Adventure
70 players
Whispering Wilds
@erick02 · 70 players

Open Sea
@Juicer · Adventure
138 players
Open Sea
@Juicer · 138 players

Lara's Adventures
@azzoolo · Adventure
84 players
Lara's Adventures
@azzoolo · 84 players

99 Nights in Hadera
@justsasha · Adventure
154 players
99 Nights in Hadera
@justsasha · 154 players
Tesana's AI game maker builds a game from your description, and these pages cover a few kinds in more detail.
Start with the place your hero wakes up.