WARUNG MALAM: Cerita dari Ujung Kota

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A small night stall, three nights, and the stories the customers bring with them.

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Sep 24, 2026

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Warung Malam: Cerita dari Ujung Kota opens on a quiet street after dark. A crescent moon and scattered stars hang above silhouetted houses and trees, while street lamps drop small pools of warm orange light onto the road.

The menu stacks five options: Mulai Permainan, Lanjutkan, Pengaturan, Tentang, and Keluar. Lanjutkan sits greyed out, so a new game is the only way forward in this build.

A wooden plank band runs across the bottom of the frame. Just beneath the buttons, small text notes that the project was developed as a prototype for an Indonesian narrative game.

Games here start as a sentence

“let me run a warung”

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