NEON RUNNERS: CITY ZERO

CITY ZERO

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Aug 31, 2026

About

Create a complete playable 3D third-person action-adventure game called:

NEON RUNNERS: CITY ZERO

GAME TYPE

Genre:

  • 3D open-world exploration
  • Futuristic racing
  • Parkour
  • Delivery miss

How it was made

“Create a complete playable **3D third-person action-adventure game** called: # NEON RUNNERS: CITY ZERO ## GAME TYPE Genre: * 3D open-world exploration * Futuristic racing * Parkour * Delivery missions * Exploration * Story-driven missions Platform: * PC first * Design the controls so mobile support can be added later Camera: * Third-person camera behind the player * Smooth camera movement * Camera collision detection * Adjustable camera sensitivity The game must be an ORIGINAL IP. Do not copy characters, maps, names, assets, logos, music, or story from existing games. --- # CORE CONCEPT The player is a futuristic courier living in a massive neon city. The city is controlled by powerful corporations. The player begins by completing ordinary delivery jobs, but gradually discovers that the packages they are delivering contain information connected to a hidden conspiracy. The player must explore the city, complete deliveries, participate in races, escape security drones, upgrade equipment, and uncover the truth behind **CITY ZERO**. The game should feel exciting and cinematic while still being easy to understand. --- # FIRST VERSION — IMPORTANT Do NOT attempt to create an enormous AAA game immediately. Build a polished playable vertical slice first. The first version should contain: * 1 complete city district * 1 player character * 3 vehicles * 5 missions * 1 racing event * 1 drone chase * 1 apartment * Basic NPCs * Basic traffic * Currency system * Vehicle customization * Player customization * Mission system * Dialogue system * Save/load system * Main menu * Pause menu * Settings * Quest tracker * Mini-map Make everything functional before expanding the world. --- # WORLD Create a futuristic city called: ## CITY ZERO The city should have: * Tall skyscrapers * Neon signs * Roads * Bridges * Alleys * Shops * Restaurants * Underground tunnels * Parking areas * Rooftops * Construction areas * Train stations * Futuristic advertisements * Pedestrians * Vehicles * Street lights * Interactive buildings The city should feel alive. Add: * Day/night cycle * Weather system * Traffic * NPC pedestrians * Ambient city sounds * Moving trains * Flying vehicles in the distant background Do not make every building enterable. Only important buildings should be enterable. --- # STARTING DISTRICT Create the first playable district: ## NOVA DISTRICT It should contain: 1. Player apartment 2. Delivery headquarters 3. Racing area 4. Shopping street 5. Industrial area 6. Main highway 7. Underground tunnel 8. Rooftop area 9. Garage 10. Hidden secret location The apartment acts as the player's home base. --- # PLAYER Create an original futuristic courier character. Appearance: * Futuristic jacket * Cargo pants * Sneakers/boots * Small technological wrist device * Backpack * Neon-blue details Allow customization of: * Hair * Jacket * Pants * Shoes * Backpack * Colors * Accessories Do not use copyrighted characters. --- # PULSE CORE Give the player a futuristic device called: ## PULSE CORE The Pulse Core is the game's special mechanic. It provides three abilities: ### 1. TIME SHIFT Temporarily slows the environment. ### 2. PULSE SCAN Highlights: * Hidden paths * Interactive objects * Secret packages * Mission clues ### 3. PULSE DASH Allows the player to perform a short futuristic dash. The Pulse Core has an energy meter. Energy automatically regenerates when the player is not using abilities. --- # PARKOUR Create smooth third-person movement. Player abilities: * Run * Sprint * Jump * Vault * Climb low obstacles * Slide * Wall jump on designated surfaces * Pulse Dash Do not make parkour overly complicated. Movement should feel responsive and satisfying. --- # VEHICLES Create 3 original futuristic vehicles. ## BIKE Fast motorcycle. Stats: * Speed * Acceleration * Handling * Boost ## STREET RACER Fast futuristic car. Stats: * Speed * Acceleration * Handling * Braking ## HOVER BIKE Advanced futuristic vehicle. Stats: * Very high speed * High acceleration * Medium handling Vehicles should have: * Enter/exit system * Driving physics * Health/damage system * Boost * Speedometer * Customization * Garage storage --- # GARAGE Create a garage where the player can: * Select vehicles * Upgrade vehicles * Change colors * Change wheels * Change neon effects * Change decals * Improve performance Vehicle upgrades: ### ENGINE Improves acceleration. ### TURBO Improves maximum speed. ### HANDLING Improves turning. ### BOOST Improves boost duration. Use an upgrade tree. --- # CURRENCY Create a currency called: ## CREDITS Players earn Credits by: * Completing deliveries * Winning races * Completing missions * Finding collectibles * Completing challenges Credits can be used for: * Vehicle upgrades * Cosmetic items * Player clothing * Apartment decorations Do not make progression depend on real-money purchases. --- # MISSIONS Create a mission system. Mission types: * Delivery * Racing * Chase * Exploration * Investigation * Time trial Every mission should have: * Mission title * Objective * Location marker * Reward * Completion screen --- # FIRST 5 MISSIONS ## MISSION 1 — FIRST RUN Objective: Deliver a package across Nova District. Teach the player: * Movement * Vehicles * Navigation * Delivery system Reward: 500 Credits --- ## MISSION 2 — NIGHT SHIFT Objective: Complete a delivery at night while avoiding security checkpoints. Introduce: * Night environment * Security drones * Stealth Reward: 750 Credits --- ## MISSION 3 — RACE THE GRID Objective: Participate in the player's first street race. Create: * Starting grid * Checkpoints * Timer * Rival vehicles * Finish line * Results screen Reward: 1,500 Credits --- ## MISSION 4 — GHOST PACKAGE Objective: Deliver a mysterious package. During the mission, security drones begin following the player. Introduce the: ## PULSE CORE The player must use Pulse Dash and Time Shift to escape. Reward: 2,000 Credits --- ## MISSION 5 — CITY ZERO Objective: Investigate the mysterious package. The player discovers that the package contains encrypted information connected to a secret project called: ## CITY ZERO End the first chapter with a cinematic reveal. Display: **CHAPTER 1 COMPLETE** --- # DRONE SYSTEM Create security drones. Drone behavior: * Patrol * Detect player * Follow player * Search area * Give up after losing player Create a simple alert system: GREEN — Safe YELLOW — Suspicious RED — Pursuit Do not make the combat system the main focus. The game should focus on movement, racing, exploration and missions. --- # RACING SYSTEM Create futuristic street races. Race features: * Starting countdown * Checkpoints * Lap/checkpoint tracking * Rival AI * Boost * Finish line * Race results * Rewards Add a leaderboard showing: 1st 2nd 3rd etc. --- # NPC SYSTEM Create civilians around the city. NPCs should: * Walk * Stand * Enter shops * Cross streets * React to vehicles * React to the player Create basic traffic AI. Vehicles should: * Follow roads * Stop at intersections * Avoid collisions * Spawn/despawn intelligently --- # MAP Create a mini-map in the bottom-left corner. Show: * Player * Mission objectives * Garage * Apartment * Race locations * Important locations Add a larger map screen accessible from the pause/menu system. --- # UI Create a clean futuristic interface. HUD: TOP LEFT: Player level / status TOP RIGHT: Credits BOTTOM LEFT: Mini-map BOTTOM CENTER: Pulse Core energy RIGHT: Current mission/objective Use: * Black * White * Cyan * Subtle purple accents Avoid excessive neon. Keep the UI clean and readable. --- # MAIN MENU Create: ## NEON RUNNERS ### CITY ZERO Buttons: PLAY CONTINUE NEW GAME SETTINGS CREDITS QUIT Use a cinematic futuristic city background. --- # PAUSE MENU Buttons: RESUME MAP MISSIONS GARAGE SETTINGS SAVE QUIT TO MENU --- # SETTINGS Include: * Master volume * Music volume * Sound effects * Graphics quality * Camera sensitivity * Mouse sensitivity * Controller sensitivity * Resolution * Fullscreen/windowed --- # SAVE SYSTEM Create a reliable save system. Save: * Player progress * Credits * Vehicle upgrades * Vehicle customization * Player customization * Completed missions * Current mission * Unlocked areas * Settings Include: SAVE GAME LOAD GAME Make sure restarting the game does not erase progress. --- # AUDIO Create an original futuristic soundtrack style. Use: * Electronic background music * Calm exploration music * Fast racing music * Mission music * Alert music * City ambience * Traffic sounds * Vehicle sounds * Footsteps * UI sounds Do not use copyrighted music. --- # VISUAL STYLE Target visual style: **Premium futuristic cinematic 3D.** Use: * High-quality lighting * Neon signs * Reflections * Wet streets * Atmospheric fog * Dynamic shadows * Detailed roads * Modern architecture * Cinematic lighting But optimize the game so it runs reasonably well on mid-range PCs. Provide graphics-quality settings. --- # INTRODUCTION Create a short opening cinematic. Start at night. Show: * Futuristic city skyline * Flying vehicles * Neon advertisements * Rain * Busy streets Then transition to the player's apartment. The player receives their first delivery notification. Text appears: **NOVA DELIVERY NETWORK** **NEW JOB AVAILABLE** The player accepts. Gameplay begins. --- # STORY Keep the story mysterious. Do not explain everything immediately. The player should slowly discover: * Who controls City Zero * Why the packages are important * Why security drones are interested in the player * What the Pulse Core really is End Chapter 1 with unanswered questions so future chapters can expand the story. --- # FUTURE EXPANSION Design the game architecture so additional districts can be added later. Future areas: ## INDUSTRIAL ZONE Factories and warehouses. ## NEON DISTRICT Nightlife and advanced racing. ## UNDERGROUND Secret tunnels and hidden facilities. ## SKY DISTRICT Massive skyscrapers and rooftop missions. ## OUTLANDS Desert highway outside the city. Do NOT build these in the first prototype unless the core game is already working. --- # PERFORMANCE Optimize the game. Use: * Level streaming * Object pooling * LOD systems * Occlusion culling where available * Efficient NPC spawning * Efficient traffic spawning * Compressed textures where appropriate Target: Stable performance on mid-range PCs. --- # DEVELOPMENT PRIORITY Build in this order: 1. Player movement 2. Third-person camera 3. Nova District 4. Vehicle system 5. Garage 6. Mission system 7. Credits 8. Pulse Core 9. Racing 10. Drone chase 11. NPCs 12. UI 13. Save/load 14. Main menu 15. Audio 16. Visual polish Do not skip functional systems to add unnecessary visual effects. --- # FINAL REQUIREMENT At the end, provide a fully playable prototype. The player must be able to: START GAME ↓ EXPLORE CITY ↓ ENTER VEHICLE ↓ COMPLETE DELIVERY ↓ EARN CREDITS ↓ UPGRADE VEHICLE ↓ RACE ↓ USE PULSE CORE ↓ COMPLETE STORY MISSIONS ↓ SAVE PROGRESS Make the game feel like a **real original commercial game prototype**, not a collection of disconnected demonstrations. Prioritize FUN GAMEPLAY, RESPONSIVE CONTROLS, POLISHED UI, GOOD LEVEL DESIGN AND A STRONG VISUAL IDENTITY.”

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