About
Boost. Blast. Burn. You are a lone commando with a rocket pack strapped to your back, dropped into a 21-level war that spans scorching deserts, bombed-out cities, steaming jungle deltas, storm-lashed oil rigs, arctic ice shelves, volcanic foundries and a secret underground command base. Fly, don't just jump. Tap jump again in mid-air to ignite the thrusters, then hold to keep climbing. You get a few precious seconds of burn before the tank runs dry — and it only refills when your boots are back on the ground. Every chasm, every turret nest, every floating supply platform is a question about how much fuel you can afford to spend. Ten guns, earned one at a time. Start with a humble pistol and work up through the Uzi, shotgun, assault rifle, grenade launcher, laser rifle, rocket launcher, railgun, minigun and finally the Black Hole Launcher, which drags whole squads into a collapsing singularity. Ammo is finite — scavenge crates and take what the enemy drops. Seven bosses that need a plan. A sandstorm gunship. A goliath battle tank. A hovering river barge. A sea-fortress gun battery. An armoured icebreaker train. A magma forge crawler. And at the very bottom of the base, the OMEGA battle mecha, whose ground-shattering stomp you can only survive in the air. Four difficulty settings, three save slots, and a debrief after every mission scoring your time, accuracy and kill count from D all the way up to S.
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