Midnight struck. The doors sealed themselves.\n\nYou are the new caretaker of Hollow Manor — and the manor has decided you are not leaving. Six candlelit rooms stand between you and the great front door, and each one hides what the next one needs: a key asleep in the grandfather clock, three candles that must all burn, a lever behind a portrait that would rather stay shut.\n\n## She walks the halls.\n\nThe Lady in Grey patrols room by room. She hears running. She sees your flashlight from far across the dark. Crouch to stay small and quiet, slip between the furniture, hide inside the wardrobes — and when her scream tears through the house, run.\n\nFind the master key, wake the great door, and step into the fog before she finds you. She is patient. She has done this before.\n\n## A short, tense haunted-house escape\n\n- First-person sneaking: walk, sprint, crouch and hide\n- A ghost with real senses — vision, hearing, and a temper\n- Six rooms, six puzzles, one escape — plus six notes that tell you what happened to the last caretakers\n- Beat your best escape time, if you escape at all",