Emberwild

Emberwild

@thewizard27

Pick a magic school, dive into the wilds, and see how deep you can go. Your best so far is 0 of 7.

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What's new

Version 3,

  • Explore the new frozen tundra and volcano lair biomes
  • Face off against powerful guardians waiting at the end of each region

Version 2,

  • Spend collected essence on permanent upgrades to grow stronger between dives
  • Experience a new moody soundtrack and more impactful monster defeats
  • Visit the seasonal shop to discover new rotating items

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Screenshots

Inside this game

About

Emberwild opens on a class select screen set in a dark, leafy forest. Four magic schools are on offer: Ember, Frost, Storm and Verdant. Each has its own icon in a wreath of green vines.

  • Ember: fire bolts, flame nova and burning dash
  • Frost: piercing shards, freezing ring and ice shield
  • Storm: chain sparks, motes and thunder-step
  • Verdant: shapeshift between Stag, Wolf and Bear

Selecting a school shows a short description. Ember, for example, is rapid fire bolts that set foes ablaze, a flame nova to clear crowds, and a dash that leaves burning ground.

Press Begin Dive to start a run, or visit the Wildmarket from the menu. The game tracks your deepest dive out of 7, shown as "Deepest dive: 0 / 7" on the title screen.