Version 3,
- Explore the new frozen tundra and volcano lair biomes
- Face off against powerful guardians waiting at the end of each region
Version 3,
Version 2,
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Emberwild opens on a class select screen set in a dark, leafy forest. Four magic schools are on offer: Ember, Frost, Storm and Verdant. Each has its own icon in a wreath of green vines.
Selecting a school shows a short description. Ember, for example, is rapid fire bolts that set foes ablaze, a flame nova to clear crowds, and a dash that leaves burning ground.
Press Begin Dive to start a run, or visit the Wildmarket from the menu. The game tracks your deepest dive out of 7, shown as "Deepest dive: 0 / 7" on the title screen.