A simple flying game. That never wanted to be played.
Tap to fly a small, pale creature through the gaps in a ruined industrial void. That is all it tells you. It also tells you — right at the start, in no uncertain terms — DO NOT TRY.
Every wall you pass counts one point. Every ten points, the world sinks a little deeper: the fog thickens, the skyline darkens, the static breathes. Nothing here is loud. It doesn't need to be.
Watched, not chased. Distant silhouettes appear where there was nothing. The sound cuts out — then slowly returns. Something moves in the background in a way backgrounds shouldn't. Whispers arrive from nowhere in particular. Rarely — very rarely — the game interrupts to remind you that you actually tried.
You were warned.
Games here start as a sentence
“make a cursed infinite flapper game that feels like a glitchy nightmare”
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