Beastbound

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Hunt wild beasts with spellfire, gather their coins, and bind a wolf, a bear and a mystical cat to your side.

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Sep 6, 2026

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The valley is wild. Make it yours.

You are the last beast-warden of the Ember Valley — a roaming mage with three elemental spells and a purpose: cull the monstrous packs that prowl the meadows and pines. Hurl searing Ember Bolts that burst on impact, erupt Frost Novas that freeze a whole pack mid-charge, and call down Storm Lances that arc from beast to beast.

Every beast you defeat spills coins. Coins buy power — master each spell through four tiers at the Bond Menu, and spend your hoard on something rarer: a bond.

Adopt the wild

Deep in every hunter is a soft spot. Bring your coins home to the ancient stone sanctuary and bind a Timber Wolf that runs down your quarry, a towering Crag Bear that shatters anything that closes in, or a Mystical Cat that strikes from afar with violet bolts. Bonded companions fight at your flank, every battle, forever.

The packs grow bolder as your legend spreads — every twelfth kill of a species draws out an Alpha, a huge and deadly beast worth triple the coin. Bond all three companions and master any spell to claim the title every warden dreams of: Beast Master.

Games here start as a sentence

“let me hunt beasts with magic and collect pets”

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