A dialogue-driven fantasy RPG where your mercy, cunning, and resolve decide a village's fate.
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$4.99
Every harvest, the border village of Thornmere pays its protection to the reavers of the weald — and every harvest the price climbs. Folk are going hungry. Reeve Corbin counts the chest behind a locked door and answers questions with questions. Something in the ledger doesn't add up, and you're the only stranger in town with a sword and no reason to stay quiet.
Talk your way through taverns, town halls, wellsides and a hidden grotto — every conversation shifts your Mercy, Cunning, and Resolve, and the paths open or close behind your answers. Spare a wounded reaver or press him. Expose the Reeve in his own hall, blackmail him for a cut, or show him the one mercy he never offered anyone. Side quests thread through the main tale: a missing grain cart, and a boy who wandered too far into the wood.
When words run out, the weald settles things the old way — fast third-person sword fights in forest clearings: light and heavy strikes, dodges, and ambushers who don't fight fair.
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Still a Beta mode
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