Tesanaでのゲームの制作、公開、収益化について知っておくべきことすべて。
TesanaはAI搭載のゲーム制作エンジンで、自然言語を使って完全にプレイ可能なゲームを構築できます。コードを書いたり複雑なツールを学ぶ代わりに、作りたいゲームを説明するだけで、TesanaのAIがリアルタイムで構築します。
You describe your game, the AI proposes a plan, builds it as a real Godot game with actual source code, and then you iterate together — play, prompt, refine. Everyone from first-time creators to studios uses the same loop, and on paid plans you own everything you make.
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Games are built in the Studio: chat with the AI on the left, live game preview on the right. Type your idea on the Dashboard to start a new game — detailed prompts (genre, art style, mechanics, win/lose conditions) get dramatically better results than vague ones.
New games start building straight away. Switch the composer to Plan first if you would rather the AI propose what it will build and wait for your Approve & Build. Steer results with reference images for art style, a character reference for your hero, and voice dictation. Every account can pick Muranyi Flash; Muranyi 3.5 unlocks with any purchase, and Atomos needs a Max or Ultra plan. While a build runs, new prompts queue up and run in order.
Bugs are a normal part of game development. Play-test in the preview, then tell the AI what you did, what you expected, and what actually happened — precise reports get precise fixes. Attach a screenshot with the camera button for visual issues; runtime errors come with a Fix button that sends the full error log to the AI automatically.
If a build made things worse overall, revert: every build is saved as a version you can roll back to from the version history in the chat header.
The Dashboard is home base: the prompt box for starting new games, your recent projects, templates to start from, and community picks. My Games lists everything you’ve made — open any game to keep building, manage its settings, or visit its store page.
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Every game gets a customizable public store page: poster, banner, screenshots, tagline, markdown description, category and tags, theme (colors, fonts, corner style), social links, and a custom URL. A strong poster and real gameplay screenshots do most of the selling — and accurate tags are how the marketplace finds you.
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On a paid plan you can sell your games on the Tesana store — fixed price (from $0.50) or pay-what-you-want, paid out through your own Stripe account. Tesana takes 30% on store sales; games you export and sell elsewhere carry no fee at all.
Building itself is billed in credits, metered on the actual AI work each prompt does — no estimates, no flat fees. Every model bills at the same rate, so picking a cheaper one simply makes your credits go further, and a per-prompt ledger of every charge is public.
Each game’s settings control visibility (published or draft), whether others can remix it, watermark and custom loading logo (paid plans), renaming, and deletion. Exports also live here: web builds for self-hosting, native macOS and Windows apps, and the full Godot source project on paid plans.
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The Marketplace is where games get discovered — featured rails, charts, categories, and search. Favorite games you love, follow creators to see their next releases, build together with collaborators, and share your referral link to earn credits when friends go paid. Every creator has a public profile at tesana.ai/u/username.
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