A perfectly black hole has opened in the middle of a handcrafted model village, and it is getting hungry.
You steer it. Slide under a teacup and it topples in with a satisfying little clatter. Every swallow makes you a fraction wider, and a fraction wider is all it takes to start on the fenceposts, then the mailboxes, then the parked cars, the train-set trees, the pastel houses — and finally the landmark that the whole diorama was built around.
You have two minutes per table and need to clear eighty percent of it. Swallow a themed set in a row — all four cows, an entire traffic jam, a whole row of shopfronts — and a deep felt-mallet thump rewards you with a rising combo multiplier. Six dioramas wait under the gallery lights: a pastel commuter township, a wheat-gold farm, a resin-water harbour, a snowbound ski village, a midnight carnival, and a dust-grey lunar station, each with its own palette and its own things worth eating.
Feeling competitive? Rival Duel drops a second hole onto the table that eats everything you were saving for later.
ここにあるゲームは一文から始まります
“let me eat a city”
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ゲームのアイデアを日本語で説明するだけで、ゲームが形になります。
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