Build clockwork beasts, publish them to the valley, and let your bloodline mine a fortune.
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The Foundry Charter is simple and merciless: raise one million gold, or the creditors take the workshop. You will not earn it with a pickaxe. You will earn it by building things that earn it for you.
Every machine starts on your workbench. Bolt a core to a chassis, choose how it moves — legs that walk, treads that crawl — and give it the tool that decides its trade: a drill for mining, a scoop for scavenging, jaws for hunting. The beast you assemble is the beast that walks out the door: same plating, same glow, same lineage colour.
Send your creations out into the highlands and they get to work on their own — nosing into ore seams, scraping through wreck fields, running down game across four territories, and hauling every nugget back to the depot while you watch. Unlock the Ashen Ridge, the Sunken Reach, and finally the Aurora Wastes, where the ground pays twelve times what your first claim ever did.
This is where a fortune actually comes from. Pair two working beasts at the hatchery and their offspring inherits a blend of both — parts, colour, and four living genes for power, speed, stamina and luck. Rare quirks surface down the generations: Goldsense, Ironhide, the coveted Midas Gear. Every generation runs a little richer than the last, and a twelfth-generation animal is a machine you could never have forged by hand.
Machines wear down. Upkeep comes due every minute. Fall behind and the creditors seize your weakest beast off the valley floor. Keep the line running, keep it improving, and fulfil the Charter.
ここにあるゲームは一文から始まります
“Build robots that mine gold”
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