A solemn first-person horror about ascending to godhood — and what it costs the soul who wished to ascend.
You wake on a slab of damp wood in the Cradle of Forgotten Names, deep beneath the world. A priestly voice — the Liturgist — tells you that God has set down the circlet of folded reasons and walked away. Reality is unraveling. The cathedral has been waiting for you.
Three rooms separate you from the chained being at the heart of the temple. The Vessel hangs in its irons. It has seen you. It does not remember it has been waiting.
When the time comes, you will be asked to choose: unmake the Vessel and ascend. Refuse, and let the Crown stay empty. Or set the Vessel free, and take its place. There is no fourth answer.
A solemn, oppressive psychological-horror visual novel about identity loss, sacrifice, and the possibility that godhood is a cage rather than freedom. Every ending loops back to the slab — but you are no longer the same supplicant who lay down on it.
这里的游戏都始于一句话
“make a scary game about climbing a dark temple to become god”
登录 以发表评论。
暂无评论。快来抢沙发!
用简单的英语描述您的游戏创意,看着它变为现实。
免费开始技术支持 Tesana