The world ended quietly. Getting across it won't be.
Cole is a man with a past he doesn't talk about and a pistol with nine rounds in it. Nia is fourteen, and she's the only thing on the road that matters. The doctors across the ruined country say she's the key to a cure — and the road to them runs through overgrown suburbs, streets owned by the infected, and a checkpoint held by armed men who know Cole's face.
Move like your life depends on it — it does. Crouch and walk soft; every footstep, sprint and gunshot is a sound the infected will come to find. Hold your breath and listen — the world goes quiet and the dead glow through the fog. Put your knife in one before it turns. Save your last bullet for the one you can't outrun.
Choices that stay with you. A dying stranger asks for your only bandage. A checkpoint of wardens stands between you and the hospital. And at the end of the road, the doctors tell you what the cure really costs — and the game asks you to decide what a person is worth. Two endings. Neither one is clean.
A complete story campaign across four chapters, stealth and combat AI that hunts by sight and sound, a companion who follows you through it, checkpoints, settings, and a full synthesized score — built for the browser.
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