Josh manages a furniture store. Josh also accidentally invented time travel while building a custom corner sofa. Now the Joseph James showroom exists in two timelines — the cozy retail present of 2026, and the stranger future of 2046, where a woman named Charlee Heron already knows exactly who he is.
How it plays
- Sit on the sofa to time travel. The custom corner sofa is the machine — hop between 2026 and 2046 at will.
- Era-crossing puzzles. The store is the same, twenty years apart. A fuse from the stockroom powers the sofa; a corner bracket from the future racks is the only thing keeping the frame from twisting apart mid-jump.
- A cast worth the trip. Charlee Heron, who points at the giant photograph and tells you you're twenty years early. Daz, the technician who can apparently make anything. Joe, who just wants to price ottomans in peace.
- Mind the paradox. Every jump with company aboard frays the timeline a little. Fray it too far and time snaps you back.
A short, warm, funny story about sofas, fate, and what happens here — complete start to finish in one sitting.