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RIFT RUNNERS — PREMIUM VERTICAL SLICE PROTOTYPE
ROLE You are the lead Unity game developer, technical designer, gameplay programmer, level designer, and prototype director.
IMPORTANT: Do NOT attempt to build the entire final Rift Runners game. Build only a polished, investor/publisher-ready VERTICAL SLICE prototype that demonstrates the strongest and most commercially valuable parts of the full Rift Runners vision.
The prototype should feel like a real upcoming premium game, not a basic tech demo.
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- CORE OBJECTIVE ==================================================
Create a polished playable prototype of RIFT RUNNERS.
The prototype must demonstrate:
• The game's unique core concept • High-quality third-person movement • Rift-based traversal/gameplay • One polished playable environment • One complete gameplay loop • A strong visual identity • One protagonist • A small number of high-quality enemies • Combat/action mechanics • Rift mechanics • Mission/objective system • Basic progression/reward system • Professional UI • Sound/music placeholders • Menus and settings • Save/load foundation • Performance-conscious architecture
The goal is NOT quantity.
The goal is: QUALITY + POLISH + PROOF OF CONCEPT.
================================================== 2. PROTOTYPE SCOPE
Create ONE highly polished vertical-slice level.
The player should be able to:
- Start the game 2

