Deadlight Protocol is a multiplayer zombie horror extraction FPS. This frame shows the build's environment art as it currently stands: a single flat blue cube-like shape, centered on a solid black background, with no textures, lighting, or surface detail applied.
What the project already carries is the surrounding framework the brief asked for: a full front-end flow (Play, Loadout, Operators, Armory, Progression, Settings, Social, Profile, Exit), a lobby that lists player slots, selected operator, player level, ready status, loadout, map, and mode, and a settings system that changes graphics, audio, controls, and gameplay rather than sitting as decoration.
The combat side is a design target, not something this frame demonstrates. Round-based zombie waves, Mystery Box rolls, Wonder Weapons, operator cosmetics, and extraction stakes are specified in the request but are not visible here. The cube stands in for world geometry until real art replaces it, and it is shown exactly as it renders today: flat, unshaded, and alone on black.
这里的游戏都始于一句话
“i want to play a realistic multiplayer zombie horror extraction shooter”
This game has no leaderboards
This game has no achievements
This game has no in-app purchases
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