You're a career criminal working the downtown district after dark. Crack the corner market, the pawn shop and the jewelry store, then carry the take home and stash it — because pockets don't survive an arrest, and the cops in this town chase anyone who makes noise.
Every score you pull raises your HEAT, and the police respond faster the hotter you run. Drop officers for their ammo and first-aid kits, duck their line of sight to cool off, or go loud and fight through the response waves. When all three storefronts are banked, the City Bank vault opens — and the whole city comes down on you.
Crack the vault, then run for the getaway alley at the south end of town while SWAT floods the streets. Reach it and you're out with the money. Get caught instead and you wake up in a holding cell downtown — bail comes straight out of what you've banked.
Three first-person weapons with real reloads and aimed fire, a rain-slick neon downtown built for close chases, blood on the pavement, and a full run from first score to final escape.
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