Cinderwick is a hard 2D precision platformer set in a dark, ember-flecked foundry. You play a small glowing flame, and your goal in each stage is to reach the caged lantern waiting at the far end.
Stages are compact, single-screen gauntlets. In the opening stage, I-01 Kindling, you climb three stacked corridors lined with floor spikes, a long row of ceiling spikes, and wall-mounted spikes jutting from stone pillars. Every jump needs to land cleanly.
Jump height depends on how you press: hold jump to jump higher, tap it for a short hop. Learning when to use each one is how you thread the gaps between spike clusters.
A running timer tracks every attempt against a par time, so each stage gives you a clear target to chase. A collectible counter sits in the corner for anyone who wants more than just reaching the lantern.
这里的游戏都始于一句话
“Make a platformer where I am a tiny ember jumping over spikes”
This game has no in-app purchases
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