One shotgun. Unknown shells. Outthink the Dealer — or die trying.
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Last Chamber drops you into a sealed basement where the only way out is across a bloodstained table — and the thing sitting opposite you wears a porcelain smile.
Every load is a mystery. A handful of live shells, a handful of blanks, shuffled unseen and racked into a sawed-off shotgun. On your turn you aim at the Dealer — or press the muzzle to your own chest. Shooting yourself with a blank keeps the gun in your hands. Guess wrong, and the lamp above the table flickers once.
Read the table. Bend the odds.
The Dealer isn't random. It counts shells, weighs risk, and gets sharper every round — three rounds, heavier loads, more lives on the line each time. Survive all three and you walk out of the basement alive. Miss once, and the last thing you hear is the lamp's hum.
A short, tense duel of nerve and probability. One more shell. One more guess. Your move.
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