Decant

신규

Pour. Separate. Before it reacts. Liquid-sorting puzzles in a dim brick cellar.

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$2.99

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Oct 3, 2026

소개

Decant is a liquid sorting puzzle set in a dim brick cellar. Glass tubes sit on a wooden shelf, each holding layers of colored liquid. Tap a tube to lift it, then tap another to pour its top layer across. Use the empty tube as working space and untangle the colors until each tube is clean.

Level 1, Cellar, eases you in with red and blue layers split across two tubes and one empty vessel to work with. A pointing hand guides your first pours, and the selected tube rises and glows so you always know what you are holding.

A move counter tracks your pours against a target shown on the progress bar, with a star marker to aim for. Undo lets you take back a limited number of moves, Restart resets the level, and a small supply of Hints can point you toward the next pour when you get stuck.

제작 과정

“DECANT — a premium pour-and-sort liquid puzzle for mobile PORTRAIT (9:16), built in Phaser, with a beautiful dark apothecary/cellar aesthetic and a massive hand-tuned level campaign. CORE: A row of tall glass vessels holds stacked layers of glowing liquid (each color a distinct gem-like hue). Tap a vessel to lift its top layer, tap another to pour across. Sort every vessel so each holds a SINGLE pure color to clear the level. Satisfying pour stream, ripple, meniscus, glass clink. UNIQUE TWIST (the hook — never-seen): REACTION RULES. Certain color pairs are REACTIVE — if two reactive colors ever sit adjacent in the same vessel they FLUSE into a locked 'sludge' layer that can never be poured (level failed if it spreads). So this is not just sorting; you must sequence pours so reactive colors never touch. On top of that: COLD LAYERS (frozen — must be thawed by pouring a hot color adjacent first) and VISCOUS layers (pour twice as slow, so they block a vessel a beat longer). Every level is a small logic proof, not a reflex test. ADVANCED MECHANICS: - Reactive pairs: e.g. crimson+teal, amber+violet fuse. A legend shows the pairs; later levels hide some pairs (discovery). - Cold/frozen layers: thaw by adjacency to a hot hue, or by a 'flame' power-up. - Viscous layers: slow pours that occupy the vessel; plan timing. - Sealed vessels: corked until a condition (e.g. empty a neighboring vessel) is met. - Multi-capacity vessels (hold 4/5/6) and variable vessel counts). - Move limit + 3-star rating (stars for fewer moves + no sludge), plus star-gated hard variants. MASSIVE LEVELS: 600+ hand-tuned levels across 12 world chapters (Cellar, Alembic, Cold Room, Vault, Greenhouse, Deep Freeze, Alchemist's Table, The Reactor, and more), difficulty curve from gentle to genuinely hard. A DAILY CHALLENGE, a WEEKLY GAUNTLET, and an INFINITE ENDLESS mode with seeded generation. Deterministic solvable generation for endless. JUICE + FEEL: gorgeous glass refraction, caustics, subtle chromatic aberration, liquid wobble, soft ambient synth, satisfying clink and pour. Haptic on pour. Dark mode UI, clean modern typography, move counter, level number, star rating. UI: portrait 9:16, one-thumb, instant restart, undo (limited), hint. 60fps. Accessibility: colorblind-safe symbol overlay toggle. MONETIZATION: paid. Optional cosmetic vessel skins / backdrops, no ads, no mid-play interruption.”

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