Wild Oath

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May 31, 2026

About

Long ago, the demon lord Eclipse Tyrant sought to cover the world in an eternal eclipse.

The first hero and the royal family sealed the demon lord away on Eclipse Spire, a lonely island in the east, and closed the ancient sea road that led there.

To open that road once more, three sigils are required.

The Ember Sigil rests in Candle Cave.
The Mire Sigil lies in Mirefen Marsh.
The Star Sigil is hidden in Sandglass Ruins.

The three sigils are guarded by ancient wardens.
But now, twisted by the demon lord’s miasma and bound by old commands, those wardens stand in the hero’s path.

The hero is a young Oathbearer entrusted by the king.

In ages past, the first hero fought the demon lord not only beside humankind, but also through oaths sworn with the beasts of the wild.
Because of the remnants of that ancient oath, the hero can form a bond with one defeated monster at a time.

To protect the people and fulfill the old oath, the hero must gather the three sigils, open the sea road, and defeat the demon lord at Eclipse Spire.

Games here start as a sentence

“I want an rpg about gathering three sigils to stop a demon”

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