Kill every horror in the arena — then wear its shape. Wave-survival where your kills are your powers.
Kill them. Become them. You are the Soulbinder — a hooded walker who steals the shape of anything it slays. Every creature you cut down in the ritual arena joins your soul as a playable form, each with its own body, attack and signature power.
Fight through 10 escalating waves of the necromancer's horde: swarming cinder imps, rock-skinned ogres and soul-bolt wraiths — then face two colossal bosses. Slay a new creature once and it is yours forever: press its number (or hold Tab) to transform mid-combat, carrying your wounds with you.
Six forms, six ways to fight. Blink across the arena as the imp, hurl soul bolts as the wraith, shatter the ground as the ogre, detonate soul novas as the necromancer — or become the Colossus itself and crush everything it walks past. Every form has an ultimate ability on Q.
Break the tenth wave to end the ritual — then keep fighting into the endless night. Your claimed forms, best wave and soul record are all remembered between sessions.
Games here start as a sentence
“let me transform into enemies after defeating them”
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