You stand fifteen paces from a rival with your hand hovering. The Arbiter raises his arm. Then there is silence — two seconds, or six, he never tells you which. Twitch early and he calls foul and takes your stake. Wait for the word, and the world drops into slow motion for the length of one held breath.
Click to draw. Your weapon swings up — and how fast it rises is a stat you own, not a number the game hands you. Click again to fire. Fire the instant it clears leather and your shot goes wild. Wait three-tenths of a second and your sights are dead steady, but your rival may already have fired. That knife-edge decision, made in under a second, is the entire game.
Then the scoreboard: You 0.312s — Silas 0.384s. That number is the thing you'll chase.
Wager what you dare before each duel, and the winner takes it. Start on a sun-baked frontier street against farmhands and preachers. Earn your way onto a misty English lawn where the pistols are already raised and there is exactly one ball each. Finish in a neon arena against opponents with reflexes that were bought, not born.
Twelve rivals, each with their own speed and aim you can read before you commit. A Gunsmith who sells faster holsters, steadier sights and longer moments of clarity. Lose a duel and it costs you your stake — run out of money and the circuit is done with you.
Draw fast. Draw straight. Draw second and you don't draw again.
Games here start as a sentence
“a quick draw gun duel”
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